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Maya "worlds MOST tragic orphan" Fey ([personal profile] feytality) wrote2019-07-27 03:09 pm

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Maya Fey
Warlock/Druid/Summoner
ARCHETYPE Charismatic/Wise ABILITIES 13/20
PATRON Baba Yaga


Warlock Abilities
Otherworldly Patron

You have conducted a pact that allows you to commune with your patron. The patron must be a faerie, a celestial being, a devil, an eldritch monster, a star, or an undead horror.
Create Familiar (Nick Junior)

You are able to make a familiar of your choice that represents your patron. For example, someone pacting with a celestial being might have a small angelic like creature on their shoulder.

The summoning ritual to create such an entity requires 1 hour of meditation in front of a candle. While summoned, there is a potential for your familiar to be destroyed as it has very low health, and it doesn't require food or nourishment to survive. While your familiar is summoned and within 30 feet of your location, you have the ability to see through its eyes.

Specific to the warlock path, created familiars have the ability to commune with the creature the warlock has made a pact with. The conversations that occur with your familiar are up to your discretion and will not require mod input.

Nick Junior is a firey phoenix; he can extinguish his own flames at will and usually roosts upon Maya's head.
Pact of the Blade

You can bond with your weapon. Any time you lose it, you can always summon it back to you. Changing your weapon bond requires that you spend at least 1 full day with it. This item becomes unbreakable unless performed by magical means.
Pact of the Tome (Misty Step)

Choose one path action spell marked with an (M) from bard, cleric, sorcerer, or wizard. You learn how to cast it.

Misty Step: You can use magic to teleport to an unoccupied space up to 30 feet away which you can see.
Force Distrust (P)

You have the ability to sow the seeds of chaos within an area around you. You can expend your patron's energy in a given place to make it more amenable to your desires. People with strong links to the divine can detect this, as well as pinpoint your location when it has been used.
Necromantic Touch (M)

You have the ability to touch something and drain its life force to benefit yourself, or the ability to touch something and drain your own life force to give it strength. Using this on an undead or already dead creature heals it while harming you. Careful, this is a good way to accidentally die.
Fog Cloud (M)

You can use magic to create an area of fog no bigger than 20 feet in radius, allowing you to move without detection by normal (nonmagical) means. The fog spreads around corners and fills up narrow passageways completely. A strong gust of wind at least 10mph in strength can disperse the fog.
Eldritch Blast (M)

You can use magic to create a force of energy that expels from your hands.
Darkness (M)

You can use magic to create an area of darkness 15 feet in diameter. The area cannot be seen through by any non-magical means.
Hideous Laughter (M)

You can use magic to distract a person by projecting horrible laughter inside their brain.
Druid Abilities
Wild Shape

Once per day, you can turn into one of the following animals:

• Wolf
• Hawk
• Goldfish
• Bear
• Spider
• Cat
Animal Friendship (M)

You can use magic to charm a small creature to do one of the following:

• You send the creature to deliver a message to someone else you know, up to 1000 miles away.
• You create a companion that will stay by your side for 24 hours. It's demeanor will remain positive to you until the spell wears off.
• You compel the creature to perform simple tasks for you, such as scouting an area ahead, standing lookout, foraging for food, or moving objects it is capable of moving with its own strength.
Goodberry (M)

Once per day, you have the ability to create up to 9 berries. When eaten, a berry restores the equivalent of a tiny amount of HP, as well as provides the same amount of sustenance for 1 full meal.
Undecided (?)

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Undecided (?)

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Summoner Abilities
Conjure Elemental (M)(C)

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of the appropriate element appears in its place. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. This spell requires concentration to maintain. While summoning, you cannot channel any other spells, and a strong hit will break your hold on the creature, sending it back to the elemental plane it was taken from.
Faerie (M)(C)

You call forth a small faerie that hovers around you for a duration of 5 minutes. While active, it continually regens your and 1 other creature of your choice's hp at a slow rate. This spell requires concentration to maintain. While summoning, you cannot channel any other spells, and a strong hit will break your hold on the creature, sending it back to the fey plane it was taken from.
Golem (M)(C)

You call forth a demon from the abyss that hardens your party for a duration of 5 minutes. While active, you will take half damage to all piercing, bludgeoning, or slashing damage and be unable to be knocked off your feet. While summoning, you cannot channel any other spells, and a strong hit will break your hold on the creature, sending it back to the fey plane it was taken from.
Leomund's Tiny Hut (M)

A 10-foot-radius dome appears around you and up to nine Medium or smaller creatures in the area. It lasts for up to 8 hours, or when you decide to dispel it. The dome is immobile. Until the spell ends, you can make the inside be dimly lit or dark. The outside is opaque of any color you choose, but is transparent on the inside. Creatures and objects in the dome's area when you cast the spell can move through it freely. Everything else is unable to enter. Spells and other magical effects can't pass the barrier of the dome on either end. The dome's atmosphere is always comfortable and dry, no matter the outside weather.
Dimension Door (M)

You telepo⁠rt yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” You can bring along Objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.



Death Penalties
[REDACTED]

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Inventory
Bureau Issued Adventuring Supplies (BIAS)

The BIAS contains the following items on every mission:

• a backpack made from a highly durable leather that is very difficult to break via normal wear and tear, with a front patch displaying the Bureau insignia
• a crowbar
• a hammer
• 10 pitons
• 10 torches
• a tinderbox
• 10 standard days' worth of freeze dried rations
• a waterskin
• 50 feet of hempen rope
• a compass
• a bedroll
Clothing

• Her acolyte uniform, aka the only piece of clothing she ever owned before this.
• A generic (purple) Warlock outfit, complete with hat for aesthetic.
• A desert-proof version of the Warlock outfit.
• The Bureau Academy uniform and all its constituent parts
• Samurai pajamas
• A pirate outfit
Religious Net

This net will only ensnare those who do not follow a god, all others may easily disentangle themselves.
Golden Compass

It's a golden, delicate looking navigation device, much more advanced and accurate than any navigation device you could find anywhere else in Lyrabar. Basically, if there's somewhere in the Sea of Fallen Stars you want to get to? This device will point you there better than anything else out there.
Steel Samurai DVDs

The entire collection of the children's TV show, the Steel Samurai, including Pink Princess spinoffs.
Mission Souvenirs and Gifts

Various things Maya has received or taken, including:

• A photograph of the most adorable little girl in the world.
• A handmade Candlenights ornament
Fuzzy platypus slippers, gifted by Erika
• Sea Quartz necklace, purified
• Precious gemstones from Maru
• The Crystal Parrot: This handy little guy (a statue, mind) fits on the palm of your hand, and has a small wheel at its base where you can scroll through a list of most of the main languages known in Faerun. You set a language, say a sentence, and the parrot, well. Parrots it back, but in the language you've set it to, making conversations with all corners of the world easily understood. There's a catch, though: It only handles sentences that are exactly four words long. Also, it squawks a LOT.
(Sa)Maya(rai) Spear

A mystical and ornately decorated weapon resembling a samurai's spear that can double in size when triggered and shoot stunning blasts. (RWBY style)
Adventuring Supplies


Acid: As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an Improvised Weapon. On a hit, the target takes 2d6 acid damage.

Alchemist's Fire: This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the Alchemist's Fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

Antitoxin: A creature that drinks this vial of liquid gains advantage on Saving Throws against poison for 1 hour. It confers no benefit to Undead or constructs.

Book: A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on Gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of Spells is a Spellbook (described later in this section).

Climber's Kit: A climber's kit includes Special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor.
[REDACTED]

Please allow me to speak. Let it be known that you do not have the correct authorisation to acquire this skill yet.
[REDACTED]

Please allow me to speak. Let it be known that you do not have the correct authorisation to acquire this skill yet.
[REDACTED]

Please allow me to speak. Let it be known that you do not have the correct authorisation to acquire this skill yet.
[REDACTED]

Please allow me to speak. Let it be known that you do not have the correct authorisation to acquire this skill yet.



original code by [community profile] cawaii, edits by [personal profile] napstar